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Gulfstream Jet

Updated: Feb 28, 2025


The Gulfstream jet is a single model made simply from a tube primitive. With few actions in the editing poly options is turned into a single mesh. Designing starts with the simplest objects from the program


Designing starts with the simplest of objects
Designing starts with the simplest of objects

When I modeled this more than ten years ago, there were only a handful of free such 3d airplanes. In recent years however there are many websites for free 3d models and

the need for modeling in my opinion has declined significantly. This is why my focus on the video was how to import the Jet in the 2 free programs (for now) Blender

and Unreal Engine 5. I talk about how to correctly place textures, because this information will be useful for any model imported on this software



Moving and compressing textures is not very intuitive in UE 5 with the nodes
Moving and compressing textures is not very intuitive in UE 5 with the nodes

Similar nodes are used in Blender
Similar nodes are used in Blender



An old image using mental ray shading technique
An old image using mental ray shading technique

This image even though it looks cool it is not practical and it is difficult to work in a scene. This is why is important for a 3d artist to know and understand what kind of media is on demand. Thanks to Unreal Engine we can now make a beautiful exterior scenes combined with usable imported 3d models. With time I will be learning about implementing 3d characters into these environments for animation and not a game (what the purpose of UE5 is now).


The only obstacle in using UE 5 for now is owning a powerful PC
The only obstacle in using UE 5 for now is owning a powerful PC

Making the fly animation in this program was not very difficult with the items available in the Unreal Marketplace. To be more specific, I did it using the Rocket thruster Exhaust Fx and Landscape backgrounds both no longer free.

Still there are number of ways to achieve this in the premade worlds of Unreal Engine.


Lots of details are not seen during an action sequence
Lots of details are not seen during an action sequence

 
 
 

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